PENGEMBANGAN BAHAN AJAR BERBASIS CERITA BERGAMBAR PADA PEMBELAJARAN TEMATIK TERPADU DI KELAS 3 SDN 07 SIKABU MUNTO KECAMATAN SUTERA KABUPATEN PESISIR SELATAN

Authors

  • Silfi Melindawati Universitas Adzkia

DOI:

https://doi.org/10.59701/pdk.v5i1.204

Abstract

This research was conducted at SDN 07 Sikabu Munto on The Development of Pictorial Story-Based Teaching Materials in Integrated Thematic Learning in Grade 3 behind teacher learning using only LKS and student books as a source in delivering learning materials,students are sleepy and unfocused inlearning. The purpose of this study is to know the validity and practicality of pictorial story-based teaching materials. The research design used is research and development. This study sample was a 3rd grade elementary school student numbering 20 students. The data collection techniques in this study use expert validation sheets and practicality questionnaires of teachers and learners. The development of this teaching material uses microsoft word 2016 application. The selection of this application is based on its easy use. Validation results are obtained from 90% material experts with very decent categories, linguists 80% with decent categories, 90% design experts with very decent categories, and practicality tests by 3rd grade teachers with a percentage of 87% with very decent categories and by learners with a percentage of 89% very decent categories. So it can be concluded that The Pictorial Story-Based Teaching Material in Integrated Thematic Learning in Class 3 is very suitable for use in SDN 07 Sikabu Munto Kecamatan Sutera Kabupaten Pesisir Selatan.

References

Arikunto. 2010. Prosedur Penelitianan Suatu Pendekatan Praktik. Jakarta: Rineka Cipta.

Arsyad, Azhar. 2016. Media Pembelajaran. Jakarta: Rajawali Pers.

Indaryati, Indaryati, and Jailani Jailani. 2015. “Pengembangan Media Komik Pembelajaran Matematika Meningkatkan Motivasi Dan Prestasi Belajar Siswa Kelas V.” Jurnal Prima Edukasia 3(1): 84–96.

Lubis, Azmil Hasan, and Muhammad Darwis Dasopang. 2020. “Pengembangan Buku Cerita Bergambar Berbasis Augmented Reality Untuk Mengakomodasi Generasi Z.” Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan 5(6): 780.

Purnomo, Fazrul Sandi. 2016. “Analisis Nilai – Nilai Pendidikan Karakter Dalam Film Upin Dan Ipin Produksi Les Copaque Tahun 2010.” Diksa : Pendidikan Bahasa dan Sastra Indonesia 2(2): 142–49.

Sugiyono. 2012. Metode Pennelitian Pendidikan Pendekatan Kuantitatif, Kualitatif, Dan R&D. Bandung: Alfabeta.

Wardana, Andi. 2018. “Pengembangan Komik Sebagai Media Pembelajaran.” Skripsi tidak diterbitkan. Lampung: Fakultas Tarbiyah dan Keguruan 53(9): 1689–99.

Published

2023-02-18